Emile Learning

Reimagining education to acquire 1000 members

Launched MVP to market with an EdTech startup within 50 days and acquired 1000+ new members. Along the way, I developed their first design system to use in-product.

EdTech

Consumer web

Startup

Sep 2020 - Dec 2020

1.

Overview

1.

Overview

Skills

Product design

GTM strategy

Branding

Visual design

IA

UX

UI

IxD

Wireframing

Prototyping

Design systems

Timeline

4 months, Sep-Dec 2202

Team

Lead Product Designer, me

CEO

COO

CTO

Marketing Lead

Instructors (4)

Tools

Notion

Miro

Whimsical

Figma

Clickup

Zoom

2.

My role

2.

My role

Leading design at Emile*

Emile Learning is a subscription-based digital learning platform for the modern student. As their Founding Product Designer, I led the design process for the Emile website, onboarding, and minimum viable product (MVP) experiences. I supported design lifecycles from ideation to development, and created engaging experiences to drive user acquisition and engagement. I worked closely with the CEO, COO, CTO, and Marketing team, to continually deliver designs while making effective trade-offs to iteratively deliver value to students.

*Since my time on the team, Emile Learning rebranded, and is now called Subject.

3.

Opportunity

3.

Opportunity

COVID-19 has dramatically changed the way students learn

Internationally, COVID-19 has forced students and schools to be flexible as they adapt to sudden changes in education. In the U.S., digital learning has become an essential learning alternative for most students. Many students have struggled to adapt, raising nationwide class failure rates.

Initial challenge

How might we improve distance learning?

4.

Research

4.

Research

Key discovery insights

Before I joined Emile, the team had identified their target user and done research, to better understand student needs, attitudes, and pain points around remote learning:

Students want flexibility.

Rigid scheduling does not accommodate for individual learning and scheduling needs.

Zoom is less engaging than the classroom.

Learning exclusively via Zoom or video app is monotonous. Students struggle with staring at a screen for consecutive hours.

The number of digital tools is overwhelming.

Each class requires different learning tools. Students are spending more time and energy switching between tools. Additionally, they are prone to distraction.

Remote learning can feel isolating.

Students miss in-person social interaction and support. As a result, many student experience feelings of isolation.

Reframed challenge

How might we empower high school students to achieve their academic potential?

5.

Goals, metrics

5.

Goals, metrics

Research insights translated into experience goals

Before I joined Emile, the team had identified their target user and done research, to better understand student needs, attitudes, and pain points around remote learning:

Flexible

Our product helps students access education on their own terms.

Engaging

Our products helps students stay engaged in learning.

Efficiency

Our product helps students become more efficient when navigating digital tools.

Supportive

Our product helps students access a community.

What would success look like?

Keeping experience goals in mind, the team defined success metrics. I designed with the following metrics in mind:

 

  1. User acquisition (UA)
  2. Content engagement
  3. Number of views
  4. Viewing times
  5. Viewing frequency

6.

Solution

6.

Solution

Introducing “The Peloton of High School Education”

Enter Emile. Emile’s goal is to become the “Peloton of High School Education”, offering an affordable monthly membership to a highly-engaging digital platform for AP students. Long-term, Emile’s vision is to become a fully-accredited international high school.

Flexible

Professional-quality live + on-demand videos

Efficient, engaging

Interface elements (cards) to educate on concepts

Engaging, supportive

Community support

7.

Strategy

7.

Strategy

High impact, high feasibility

After the team brainstormed initial design directions, we completed an impact-effort matrix. This helped determine what to prioritize for MVP:

Business value

Eng feasibility

Flexible

Professional-quality live, on-demand videos

Efficient, engaging

Interface elements (cards) to educate on concepts

Engaging, supportive

Community support

Membership model

Leadership decided to employ a membership model ($20.00/month).

Therefore, we identified 2 use cases:

Use case 1

Member, logged in

Use case 2

Non-member, logged out

MVP scope

The MVP’s core user experience was the ability to watch lessons live and on-demand. This lived on one screen, with the following 3 features:

Note

I led design for the entire MVP, but for brevity, I am just sharing one part of the core experience: video streaming.

8.

Design phase

8.

Design phase

Early wireframes

This lo-fi mock is the first of many iterations!

Iterations

Our goal with early iterations was to pare down features, to accommodate limited engineering capacity. Specifically, we backlogged ideas for a community discussion forum, and card autoplay feature.

Working cross-functionally, I continuously iterated to balance different team needs. I made many iterations as we refined Emile’s UI and worked through visual exploration. Working on an agile team, I frequently iterated in high-fidelity:

9.

Design system

9.

Design system

Creating a consistent and scalable design system

Unifying the entire Emile experience is a consistent design language. My goal was to craft a functional, clear design system that reflects the Emile brand and is delightful for users. I created a design system early in the process.

Goals

Efficient design

Give designers access to a solid design foundation

Simplify development

Simplify development by creating reusable interface components

Visual consistency

Offer users visual consistency and a delightful aesthetic

The team had identified core brand values to understand the emotions at the heart of our design language. I inherited some legacy branding, such as the Emile logo and primary and secondary colors. My challenge was to integrate these existing components as I built out Emile’s new design language.

 

These basic components of design language (brand values, color, and typography) inform the design for Emile’s UI components. This includes everything from field inputs, to modals, to buttons and card design.

A unified design system is beneficial for designers, engineers, and users. Emile can move faster and focus on helping users unlock academic potential

Collaborating with engineering

I coordinated directly with Emile’s CTO to iterate and deploy features more quickly. Working side-by-side, he built in lower-fidelity as I refined higher-fidelity. When I finished designing in higher-fidelity, he would finish building.

 

We strategized together during daily scrum, 1-on-1 meetings, and sprint planning. We moved quickly, subscribing to Agile methodology. Together, we pared down features to accommodate engineering constraints.

 

The result? A careful balance between teams that optimized for efficiency.

Shipped

Product performance

1000+

Acquired members

50

Days to ship

12.

Next steps

12.

Next steps

9.

Design system

9.

Design system

11.

Impact

11.

Impact

Members vs. Non-members

See final mocks for the video streaming experience below:

Member, logged-in

Logged-out

Evaluating success metrics

To measure success with the Live Stream feature, the team will need to do user testing (mentioned above). Besides usability testing, it will be important for the team to look at data points around the following:

 

  1. User acquisition (UA)
  2. Click-thru-rate (CTR)
  3. Number of lesson views, average lesson duration, viewing times

 

This data can help prioritize tasks during sprints.

Future iterations

I believe the team should prioritize user testing around the core user experience (livestream feature). However, before leaving Emile, I created high-fidelity mockups for additional platform features, slated for later design sprints. The Emile team may consider launching these designs, with more time and engineering capacity:

Feature 1/2

User dashboard

The user dashboard would offer personalized and easy access to relevant content.

 

Its functionality:

  1. Subscribed courses (My Courses)
  2. Available now
  3. Coming soon

 

The goal is to optimize discovery to increase average session duration and engagement.

13.

Reflection

13.

Reflection

Final thoughts

During my time with Emile, I helped lead the evolution of the company from an education services company to a competitive player in the digital learning space. It was both challenging and exciting to ship a product to market within 50 days of conception!

Insight 1

Cross-functional collaboration is more efficient.

As the sole product designer on the team, I advocated for the user and also balanced the needs of leadership, product, engineering, and marketing. Not one team over the other, but a careful balance that optimizes for efficiency and delight!

Insight 2

Proactive communication is important.

It’s important to anticipate stakeholder needs. For me this underscores the importance of proactive communication and cross-functional collaboration. I am excited to implement these lessons with future teams!

Driving growth with 48M annual web users at Dropbox

View Dropbox web

Thanks for reading, and see next:

Feature 1/2

User dashboard

The user dashboard would offer personalized and easy access to relevant content.

 

Its functionality:

 

  1. Subscribed courses (My Courses)
  2. Available now
  3. Coming soon

 

The goal is to optimize discovery to increase average session duration and engagement.

Default view

Modal view

Feature 2/2

Lesson archive

Emile’s lesson archive would help users access previously-recorded lessons and view upcoming lessons. The goal is to improve discoverability and accessibility of Emile content.

Default view

Modal view

Decorative image displaying tablet screens of learning platform for Emile Learning.

Emile Learning

Reimagining education to acquire 1000 members

Launched MVP to market with an EdTech startup within 50 days and acquired 1000+ new members. Along the way, I developed their first design system to use in-product.

EdTech

Consumer web

Startup

Sep 2020 - Dec 2020

1.

Overview

1.

Overview

1.

Overview

Skills

Product design

GTM strategy

Branding

Visual design

IA

UX

UI

IxD

Wireframing

Prototyping

Design systems

Timeline

4 months, Sep-Dec 2202

Team

Lead Product Designer, me

CEO

COO

CTO

Marketing Lead

Instructors (4)

Tools

Notion

Miro

Whimsical

Figma

Clickup

Zoom

2.

My role

2.

My role

2.

My role

Leading design at Emile*

*Since my time on the team, Emile Learning rebranded, and is now called Subject.

Emile Learning is a subscription-based digital learning platform for the modern student. As their Founding Product Designer, I led the design process for the Emile website, onboarding, and minimum viable product (MVP) experiences. I supported design lifecycles from ideation to development, and created engaging experiences to drive user acquisition and engagement. I worked closely with the CEO, COO, CTO, and Marketing team, to continually deliver designs while making effective trade-offs to iteratively deliver value to students.

3.

Opportunity

3.

Opportunity

3.

Opportunity

COVID-19 has dramatically changed the way students learn

Internationally, COVID-19 has forced students and schools to be flexible as they adapt to sudden changes in education. In the U.S., digital learning has become an essential learning alternative for most students. Many students have struggled to adapt, raising nationwide class failure rates.

Initial challenge

How might we improve distance learning?

4.

Research

4.

Research

4.

Research

Key discovery insights

Before I joined Emile, the team had identified their target user and done research, to better understand student needs, attitudes, and pain points around remote learning:

Students want flexibility.

Rigid scheduling does not accommodate for individual learning and scheduling needs.

Zoom is less engaging than the classroom.

Learning exclusively via Zoom or video app is monotonous. Students struggle with staring at a screen for consecutive hours.

The number of digital tools is overwhelming.

Each class requires different learning tools. Students are spending more time and energy switching between tools. Additionally, they are prone to distraction.

Remote learning can feel isolating.

Students miss in-person social interaction and support. As a result, many student experience feelings of isolation.

Reframed challenge

How might we empower high school students to achieve their academic potential?

5.

Goals, metrics

5.

Goals, metrics

5.

Goals, metrics

Research insights translated into experience goals

Flexible

Our product helps students access education on their own terms.

Engaging

Our products helps students stay engaged in learning.

Efficiency

Our product helps students become more efficient when navigating digital tools.

Supportive

Our product helps students access a community.

What would success look like?

Keeping experience goals in mind, the team defined success metrics. I designed with the following metrics in mind:

 

  1. User acquisition (UA)
  2. Content engagement
  3. Number of views
  4. Viewing times
  5. Viewing frequency

6.

Solution

6.

Solution

6.

Solution

Introducing “The Peloton of High School Education”

Enter Emile. Emile’s goal is to become the “Peloton of High School Education”, offering an affordable monthly membership to a highly-engaging digital platform for AP students. Long-term, Emile’s vision is to become a fully-accredited international high school.

Flexible

Professional-quality live + on-demand videos

Efficient, engaging

Interface elements (cards) to educate on concepts

Engaging, supportive

Community support

7.

Strategy

7.

Strategy

7.

Strategy

High impact, high feasibility

After the team brainstormed initial design directions, we completed an impact-effort matrix. This helped determine what to prioritize for MVP:

Business value

Eng feasibility

Flexible

Professional-quality live, on-demand videos

Efficient, engaging

Interface elements (cards) to educate on concepts

Engaging, supportive

Community support

Membership model

Leadership decided to employ a membership model ($20.00/month).

Therefore, we identified 2 use cases:

Use case 1

Member, logged in

Use case 2

Non-member, logged out

MVP scope

The MVP’s core user experience was the ability to watch lessons live and on-demand. This lived on one screen, with the following 3 features:

Note

I led design for the entire MVP, but for brevity, sharing one part of the core experience: video streaming.

8.

Design phase

8.

Design phase

8.

Design phase

Early wireframes

This lo-fi mock is the first of many iterations!

Iterations

Our goal with early iterations was to pare down features, to accommodate limited engineering capacity. Specifically, we backlogged ideas for a community discussion forum, and card autoplay feature.

Working cross-functionally, I continuously iterated to balance different team needs. I made many iterations as we refined Emile’s UI and worked through visual exploration. Working on an agile team, I frequently iterated in high-fidelity:

9.

Design system

9.

Design system

9.

Design system

Creating a consistent and scalable design system

Unifying the entire Emile experience is a consistent design language. My goal was to craft a functional, clear design system that reflects the Emile brand and is delightful for users. I created a design system early in the process.

Goals

Efficient design

Give designers access to a solid design foundation

Simplify development

Simplify development by creating reusable interface components

Visual consistency

Offer users visual consistency and a delightful aesthetic

The team had identified core brand values to understand the emotions at the heart of our design language. I inherited some legacy branding, such as the Emile logo and primary and secondary colors. My challenge was to integrate these existing components as I built out Emile’s new design language.

 

These basic components of design language (brand values, color, and typography) inform the design for Emile’s UI components. This includes everything from field inputs, to modals, to buttons and card design.

A unified design system is beneficial for designers, engineers, and users. Emile can move faster and focus on helping users unlock academic potential

Collaborating with engineering

I coordinated directly with Emile’s CTO to iterate and deploy features more quickly. Working side-by-side, he built in lower-fidelity as I refined higher-fidelity. When I finished designing in higher-fidelity, he would finish building.

 

We strategized together during daily scrum, 1-on-1 meetings, and sprint planning. We moved quickly, subscribing to Agile methodology. Together, we pared down features to accommodate engineering constraints.

 

The result? A careful balance between teams that optimized for efficiency.

10.

Final designs

10.

Final designs

10.

Final designs

Member, logged-in

Logged-out

11.

Impact

11.

Impact

11.

Impact

Members vs. Non-members

See final mocks for the video streaming experience below:

Shipped

Product performance

1000+

Acquired members

50

Days to ship

12.

Next steps

12.

Next steps

12.

Next steps

13.

Reflection

13.

Reflection

13.

Reflection

Evaluating success metrics

To measure success with the Live Stream feature, the team will need to do user testing (mentioned above). Besides usability testing, it will be important for the team to look at data points around the following:

 

  1. User acquisition (UA)
  2. Click-thru-rate (CTR)
  3. Number of lesson views, average lesson duration, viewing times

 

This data can help prioritize tasks during sprints.

Future iterations

I believe the team should prioritize user testing around the core user experience (livestream feature). However, before leaving Emile, I created high-fidelity mockups for additional platform features, slated for later design sprints. The Emile team may consider launching these designs, with more time and engineering capacity:

Final thoughts

During my time with Emile, I helped lead the evolution of the company from an education services company to a competitive player in the digital learning space. It was both challenging and exciting to ship a product to market within 50 days of conception!

Insight 1

Cross-functional collaboration is more efficient.

As the sole product designer on the team, I advocated for the user and also balanced the needs of leadership, product, engineering, and marketing. Not one team over the other, but a careful balance that optimizes for efficiency and delight!

Insight 2

Proactive communication is important.

It’s important to anticipate stakeholder needs. For me this underscores the importance of proactive communication and cross-functional collaboration. I am excited to implement these lessons with future teams!

Driving growth with 48M annual web users at Dropbox

View Dropbox web

Thanks for reading, and see next:

Feature 1/2

User dashboard

The user dashboard would offer personalized and easy access to relevant content.

 

Its functionality:

  1. Subscribed courses (My Courses)
  2. Available now
  3. Coming soon

 

The goal is to optimize discovery to increase average session duration and engagement.

Default view

Modal view

Feature 2/2

Lesson archive

Emile’s lesson archive would help users access previously-recorded lessons and view upcoming lessons. The goal is to improve discoverability and accessibility of Emile content.

Default view

Modal view

1.

Overview

1.

Overview

1.

Overview

Skills

Product design

GTM strategy

Branding

Visual design

IA

UX

UI

IxD

Wireframing

Prototyping

Design systems

Timeline

4 months, Sep-Dec 2202

Team

Lead Product Designer, me

CEO

COO

CTO

Marketing Lead

Instructors (4)

Tools

Notion

Miro

Whimsical

Figma

Clickup

Zoom

2.

My role

2.

My role

2.

My role

Leading design at Emile*

*Since my time on the team, Emile Learning rebranded, and is now called Subject.

Emile Learning is a subscription-based digital learning platform for the modern student. As their Founding Product Designer, I led the design process for the Emile website, onboarding, and minimum viable product (MVP) experiences. I supported design lifecycles from ideation to development, and created engaging experiences to drive user acquisition and engagement. I worked closely with the CEO, COO, CTO, and Marketing team, to continually deliver designs while making effective trade-offs to iteratively deliver value to students.

3.

Opportunity

3.

Opportunity

3.

Opportunity

COVID-19 has dramatically changed the way students learn

Internationally, COVID-19 has forced students and schools to be flexible as they adapt to sudden changes in education. In the U.S., digital learning has become an essential learning alternative for most students. Many students have struggled to adapt, raising nationwide class failure rates.

Initial challenge

How might we improve distance learning?

4.

Research

4.

Research

4.

Research

Key discovery insights

Before I joined Emile, the team had identified their target user and done research, to better understand student needs, attitudes, and pain points around remote learning:

Students want flexibility.

Rigid scheduling does not accommodate for individual learning and scheduling needs.

Zoom is less engaging than the classroom.

Learning exclusively via Zoom or video app is monotonous. Students struggle with staring at a screen for consecutive hours.

The number of digital tools is overwhelming.

Each class requires different learning tools. Students are spending more time and energy switching between tools. Additionally, they are prone to distraction.

Remote learning can feel isolating.

Students miss in-person social interaction and support. As a result, many student experience feelings of isolation.

Reframed challenge

How might we empower high school students to achieve their academic potential?

5.

Goals, metrics

5.

Goals, metrics

5.

Goals, metrics

Research insights translated into experience goals

Flexible

Our product helps students access education on their own terms.

Engaging

Our products helps students stay engaged in learning.

Efficiency

Our product helps students become more efficient when navigating digital tools.

Supportive

Our product helps students access a community.

What would success look like?

Keeping experience goals in mind, the team defined success metrics. I designed with the following metrics in mind:

 

  1. User acquisition (UA)
  2. Content engagement
  3. Number of views
  4. Viewing times
  5. Viewing frequency

6.

Solution

6.

Solution

6.

Solution

Introducing “The Peloton of High School Education”

Enter Emile. Emile’s goal is to become the “Peloton of High School Education”, offering an affordable monthly membership to a highly-engaging digital platform for AP students. Long-term, Emile’s vision is to become a fully-accredited international high school.

Flexible

Professional-quality live + on-demand videos

Efficient, engaging

Interface elements (cards) to educate on concepts

Engaging, supportive

Community support

7.

Strategy

7.

Strategy

7.

Strategy

High impact, high feasibility

After the team brainstormed initial design directions, we completed an impact-effort matrix. This helped determine what to prioritize for MVP:

Business value

Eng feasibility

Flexible

Professional-quality live, on-demand videos

Efficient, engaging

Interface elements (cards) to educate on concepts

Engaging, supportive

Community support

Membership model

Leadership decided to employ a membership model ($20.00/month).

Therefore, we identified 2 use cases:

Use case 1

Member, logged in

Use case 2

Non-member, logged out

MVP scope

The MVP’s core user experience was the ability to watch lessons live and on-demand. This lived on one screen, with the following 3 features:

Feature 1

Watch a lesson

Feature 2

View other participants

Feature 3

View lesson concepts

Note

I led design for the entire MVP, but for brevity, sharing just one part of the core experience: video streaming.

8.

Design phase

8.

Design phase

8.

Design phase

Early wireframes

This lo-fi mock is the first of many iterations!

Iterations

Our goal with early iterations was to pare down features, to accommodate limited engineering capacity. Specifically, we backlogged ideas for a community discussion forum, and card autoplay feature.

Working cross-functionally, I continuously iterated to balance different team needs. I made many iterations as we refined Emile’s UI and worked through visual exploration. Working on an agile team, I frequently iterated in high-fidelity:

9.

Design system

9.

Design system

9.

Design system

Creating a consistent and scalable design system

Unifying the entire Emile experience is a consistent design language. My goal was to craft a functional, clear design system that reflects the Emile brand and is delightful for users. I created a design system early in the process.

Goals

Efficient design

Give designers access to a solid design foundation

Simplify development

Simplify development by creating reusable interface components

Visual consistency

Offer users visual consistency and a delightful aesthetic

The team had identified core brand values to understand the emotions at the heart of our design language. I inherited some legacy branding, such as the Emile logo and primary and secondary colors. My challenge was to integrate these existing components as I built out Emile’s new design language.

 

These basic components of design language (brand values, color, and typography) inform the design for Emile’s UI components. This includes everything from field inputs, to modals, to buttons and card design.

A unified design system is beneficial for designers, engineers, and users. Emile can move faster and focus on helping users unlock academic potential

Collaborating with engineering

I coordinated directly with Emile’s CTO to iterate and deploy features more quickly. Working side-by-side, he built in lower-fidelity as I refined higher-fidelity. When I finished designing in higher-fidelity, he would finish building.

 

We strategized together during daily scrum, 1-on-1 meetings, and sprint planning. We moved quickly, subscribing to Agile methodology. Together, we pared down features to accommodate engineering constraints.

 

The result? A careful balance between teams that optimized for efficiency.

 

10.

Final designs

10.

Final designs

10.

Final designs

Members vs. Non-members

See final mocks for the video streaming experience below:

Member, logged-in

Logged-out

13.

Reflection

13.

Reflection

13.

Reflection

Final thoughts

During my time with Emile, I helped lead the evolution of the company from an education services company to a competitive player in the digital learning space. It was both challenging and exciting to ship a product to market within 50 days of conception!

Insight 1

Cross-functional collaboration is more efficient.

As the sole product designer on the team, I advocated for the user and also balanced the needs of leadership, product, engineering, and marketing. Not one team over the other, but a careful balance that optimizes for efficiency and delight!

Insight 2

Proactive communication is important.

It’s important to anticipate stakeholder needs. For me this underscores the importance of proactive communication and cross-functional collaboration. I am excited to implement these lessons with future teams!

11.

Impact

11.

Impact

11.

Impact

Shipped

Product performance

1000+

Acquired members

50

Days to ship

12.

Next steps

12.

Next steps

12.

Next steps

Evaluating success metrics

To measure success with the Live Stream feature, the team will need to do user testing (mentioned above). Besides usability testing, it will be important for the team to look at data points around the following:

 

  1. User acquisition (UA)
  2. Click-thru-rate (CTR)
  3. Number of lesson views, average lesson duration, viewing times

 

This data can help prioritize tasks during sprints.

Future iterations

I believe the team should prioritize user testing around the core user experience (livestream feature). However, before leaving Emile, I created high-fidelity mockups for additional platform features, slated for later design sprints. The Emile team may consider launching these designs, with more time and engineering capacity:

Emile Learning

Reimagining education to acquire 1000 members

Launched MVP to market with an EdTech startup within 50 days and acquired 1000+ new members. Along the way, I developed their first design system to use in-product.

EdTech

Consumer web

Startup

Sep 2020 - Dec 2020

Feature 1/2

User dashboard

The user dashboard would offer personalized and easy access to relevant content.

 

Its functionality:

  1. Subscribed courses (My Courses)
  2. Available now
  3. Coming soon

 

The goal is to optimize discovery to increase average session duration and engagement.

Default view

Modal view

Feature 2/2

Lesson archive

Emile’s lesson archive would help users access previously-recorded lessons and view upcoming lessons. The goal is to improve discoverability and accessibility of Emile content.

Default view

Modal view

Thanks for reading, and see next:

Productivity software

AI

Consumer web

Enterprise

Driving growth with 48M annual web users at Dropbox

View Dropbox web

Feature 1/2

User dashboard

The user dashboard would offer personalized and easy access to relevant content.

 

Its functionality:

  1. Subscribed courses (My Courses)
  2. Available now
  3. Coming soon

 

The goal is to optimize discovery to increase average session duration and engagement.

Default view

Modal view

Feature 2/2

Lesson archive

Emile’s lesson archive would help users access previously-recorded lessons and view upcoming lessons. The goal is to improve discoverability and accessibility of Emile content.

Default view

Modal view

Samantha Samuels

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